Devlog
- April 04, 2026 by Executive Dysfunction Games#2D, #neon, #cosy, #tactile, #sensory, #stimMajor rework for Data's sound profile. Added delete animation to all denizens... Continue reading
- April 01, 2026 by Executive Dysfunction Games#2D, #neon, #cosy, #tactile, #sensory, #toy, #stimImplemented encryption for save/load system... Continue reading
- March 28, 2026 by Executive Dysfunction Games#2D, #neon, #sensory, #tactile, #cosy, #toyFixed the load_game function. Game is no longer crashing... Continue reading
- March 27, 2026 by Executive Dysfunction Games#2D, #sensory, #tactile, #cosy, #neon, #colourful, #pixel artCleaned the program to clear out old items lodged in memory... Continue reading
- March 27, 2026 by Executive Dysfunction Games#2D, #sensory, #tactile, #cosy, #neon, #toyI accidentally removed a line from the load_game function, which resulted in a memory leak causing the game to crash. All good now. Overflow is a hungry little creature. 😅... Continue reading
- March 26, 2026 by Executive Dysfunction Games#2D, #Neon, #Sensory, #Tactile, #Toy, #Cosy, #ColourfulSeparated global struct data for a cleaner structure. Adjusted save/load functions to account for new array entries... Continue reading
- March 03, 2026 by Executive Dysfunction Games#sensory, #tactile, #2D, #neon, #cosy, #toy, #experimentalI have refined the in game language and most happy with it. Refactored some code making the system more robust. The settings menu is now accessible via the pause menu, during active play. The numbers... Continue reading
